Showing posts with label animation test. Show all posts
Showing posts with label animation test. Show all posts

Tuesday, January 17, 2012

pixels!



Finally! A post! I'm technically not supposed to start lighting until Spring but I've been itching to! So I decided to go to the lab today and do some tests, mainly to scope out how long things will take, what kind of errors I'll get, texture changes I should make, etc. This is very much a work in progress-- I only had a couple of hours and this isn't even 50% done-- but I felt really good doing it. It was a nice change from all the animating I've been doing all quarter.

Hopefully, as I animate my shots, I'll be able to continue these tests. I'm really displeased with my textures though =(

Good news is that I'm pretty much done with the 3D animation, except for fixes that I'll leave for later. Working on the memory shots now.. Doing a 2D/3D film is hard! I don't know why I decided to do it.. But at least it's teaching me a lot about pipeline.

All the drawing and clickety-clicking is bad news for my tendonitis though!

OH and here's a quick concept art that the fabulous Robyn Stanford did for me a while ago that I'm trying to work towards. She's awesome.


Also here's a style test I had done last quarter that I won't end up using. The quality here is terrible of course.



Saturday, June 4, 2011

TVPaint test


First little project using TV Paint animation. Was just testing out the brushes and colors. I used the watercolor and Chinese brushes downloaded from the website. The background is based off an actual location- the view from our terrace back at home.

Thanks to Blogger, you can't see any of the texture quality of the background..

UPDATE (o6/05/2011):
Also did a multiplane test in maya (couldn't do as much with it since I originally created the background as one layer, so it may as well have been done in AfterEffects..):

Here's a better quality video. Password: tvp